Lead Technical Artist at Playdead | BAFTA Breakthrough Brit
For over the last 5 years I've been working at award winning Copenhagen based indie studio Playdead, working on the upcoming project - GAME 3. Previously, I worked in Brighton at The Chinese Room, working on the projects Everybody's Gone to the Rapture, Dear Esther: Landmark Edition, So Let us Melt, and other illustrative & Graphic design projects for the studio including rebranding.
On game projects I work primarily on tech art, workflows & pipelines, texture & material development, performance & optimisation, and 3D assets. I have extensive knowledge and experience with Unreal Engine, Substance 3D, Adobe Suite, ZBrush, Blender & Maya. 
I am passionate about engaging in social and political change through art and game development. I've given talks on the importance that a diverse workforce can have on making games through encouraging equality and inclusivity. I also aim to engage young people and encourage diversity within the industry as a STEM Video Games Ambassador with Ukie and a Women in Games Ambassador
I have featured in Develop’s 30 Under 30 as one of the game industry’s rising young talent. I also became a BAFTA Breakthrough Brit, BAFTA Crew member and BAFTA Guru Pro in recognition of my achievements to date.
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